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General

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Necessary general information about the Parcae universe can be found here.
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Rules for all members. Please abide!
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Site updates, important information about plot events, and your go-to when something strange is happening on-site.
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Come on in and introduce yourself to the site. If you have any questions about the Parcae universe or the way things work around here, just post your question and we'll be happy to help.

Creation

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All character applications go here, including WIPs and completed profiles. Basic character skeletons for applying are also found here.
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Profiles accepted by staff can be found here.
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Make sure to check in here after your character gets accepted. Plotting center, trackers, and open threads are found here.
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The member directory and face claims are found here.

New York, US

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Magic is a tricky little thing, borne of the Earth’s aura, but adaptable to even the most technologically advanced settlements. New York is a prime example of what happens when you mix the big city with the old ways. While Manhattan decided early on to abandon the ventures of magic and turn towards a more technological foundation, Queens was founded and built up by generations of powerful mages. The magic is undoubtedly strongest in Queens, which puts the large population of downworlders that reside in Brooklyn on edge. Tensions between residents of Queens and Brooklyn are higher than ever and gang violence is back on the rise.
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In New York, a city is not always just a city. Sometimes, it's two cities. But while one is vibrant and full of life and its inhabitants are mostly welcoming (in their own, angry way), the other is a cesspit of century-old anger that has festered since the city's founding.

While the citizens of this city clash in the Above, the fair folk who make their home in the Underground have banded together through desperation and an anguished shared history. Oh, there's plenty of internecine conflict to be had, but Abandon All Hope, Ye Who Enter Here, because the fair folk know only one true enemy, and they are you. The Blighters
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Home to those who like to pretend they've turned their back on magic, but magic has a way of worming itself into nooks and crannies. Apps that sniff out good enchantments from bad are downloaded on smartphones, wealthy land holders hire a certain type of groundskeeper to help ward off unwanted guests, but the rich and the pompous see magic as merely a tool that can be bought. Since their own fat fingers have lose their touch with the magic essence in the world.
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Unlike Manhattan, the Queens borough was settled and constructed with the use of magic. Many powerful magic users from strong namesakes are born here, as the borough still overflows with magic. The citizens respect the magic that makes up their city, and so their city returns their respects—slanderous graffiti littering the sides of buildings is magically wiped clean within the hour, trash and grime that line the busy roadsides disappears with the blink of an eye, and pickpockets targeting innocents suddenly find cuffs around their wrists and a police officer around the corner. However, the air in the city has become tense. With the constant friction between the downworlders, a type of magic folk in their own right, the city isn’t sure where it sides.
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Rundown buildings and shady areas make up most of Brooklyn. Step foot on the wrong street at night when the monsters come out to play and you may just never see sunlight again. Brooklyn’s population is made heavily of downworlders—vampires, werewolves, and the occasional fae. Humans with little to no magic skills, although still not entirely safe, still populate some parts of the area and make their livings working through the day and shuttering themselves in at night with garlic strung up on their doors and silver bullets ready in their handguns. The vampires and werewolves are a peaceful people, but have been slandered and made monsters out of throughout the ages. Peace rallies calling for equality parade down the streets and into Queens, but underneath it all, blood is still being shed.

Kentucky, US

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Laughably appropriate name aside, Magic City is the de facto name for the town in which magic and mythological creatures run rampant. Although the local werewolf pack--colloquially known as the Cassidys--resides outside the city limits, their influence over Magic City is absolute. Downworlders and humans are welcome to visit but any lengthy stay must be approved, by bribery if necessary, by the pack elder.

By all accounts Magic City and its surrounding countryside are quiet, peaceful, and filled to the brim with werewolves. Most are content to abide by pack rules when they visit and the only source of conflict seems to be between the Cassidys and the fair folk who inhabit the nearby forest.
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This is the fog-shrouded forest home of the fair folk who reside near Magic City.

The inhabitants of Garrán Glas are aloof by nature and rarely see any reason to interact with other Downworlders, and take care to avoid any humans. Their dyspathy of humanity seems to arise less from old hate and more from the assurance as a superior species, there is little point in conversing with humans.

They are only willing to trade with the Downworlders in the city, selling enchanted artifacts for things they cannot create themselves. And as for the fair folk who live underground in cities such as New York--they view these kin with derision and no little disgust. The common consensus is that they have abased themselves.

Most outsiders see the fair folk of Garrán Glas as stuck in antiquity, fixated on the past and keen on remaining as they are and as they have always been.
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Garrán Glas may dominate the Applachians east of Magic City, covering the mountains densely packed elder forest, but the Cassidys have long inhabited Inluna Pass and have, from the very beginning, been there to make sure that the fae do not encroach on the city or their territory. The forest in the pass is friendlier than it is in Garrán Glas, and travellers can rest easy so long as they have the favour of the Cassidy clan.
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At the eastern edge of Kentucky runs the Appalachian mountain range. Early colonists attempted to tame the wild landscape and failed, leaving the land free for the fair folk that followed them from the Old World. The influence of fae magic has caused the Appalachians to become an overgrown and savage place.

Here the Unseelie Court still reigns and as a result travellers are not welcomed into the upper reaches of the mountains. Most choose to traverse the passes protected by werewolf clans, leaving the fae to their own business.

OOC

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Any OOC chatter not pertaining to Parcae can be posted here.
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Want to showcase some of your writing? Display some digital art? Make a thread for some graphic testing? This is the place for you!
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Please let us know if you'll be leaving us for some time!
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If you're tired of the Parcae Universe and just want to GM your own thread, please use this board. Do NOT make another Parcae character account for this board; instead use your OOC account.
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Completed threads, inactive threads, and inactive profiles can be found here.

Ads and Affiliates

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Advertise your sites here, but please make sure to read our rules found inside. Guest friendly!
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If you are interested in being out affiliate, please post in the thread found here. Guest friendly!
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